Friday, July 25, 2014

Godfire: Rise of Prometheus - the fire of God

In good, Godfire: Rise of Prometheus can be used instead of a textbook on ancient history: the ancient Greek pantheon of gods, the Titans, the mighty men, the Spartans and other colorful rabble, which can be seen in thematic books.
Godfire

The story begins with the fact that Prometheus is fighting desperately apparently Helios - defeated and crashing to the ground, whether sent by revenge, or to find an ancient artifact;plot Godfire: Rise of Prometheus is extremely confusing. She leads the handle on all known myths of ancient Greece; like stringing one legend to another, shows us a common world of ancient times.
The analogy with the God of War (which, by the way, it's time to release already on the phones) asks itself and true: the characters in the degree of brutality and intelligence is about the same level of violence comparable, and the frantic pace of the movement in the rollers and all interchangeable.
Godfire-2
Especially, Godfire: Rise of Prometheus is similar to God of War and even gameplay. This, in principle, the same slashers. After a cursory acquaintance with the game (simple enough training) we see on the screen are two buttons: press on them in turn, turns a plain combo.When the enemy will attack - click on the "block", but try to dodge the joystick. That's all: Godfire: Rise of Prometheus does not possess the variety in this respect, not only implicitly conceding God of War, but less eminent colleagues, but for a mobile game, in principle, nothing more is necessary.
When war crack temporarily subside, you will drive from the ancient Greek locations. There is usually necessary to pull all sorts of levers, so inspect small chests. More to do in this part of the game there is nothing that the developers seem to understand - so at the first opportunity, you descend on every pack of aggressive evil.
Another issue is that some primitive mechanics (though I do not show a primitive slashers - especially on the phone?) Redeemed entertainment - and with this, Godfire: Rise of Prometheus no slightest problem. The camera slows down and speeds; Prometheus acrobatic chops the head and takes the finishing unthinkable; circle of blood, guts and aggression mush fun. The interface is made in a popular format today minimalism, so enjoy the spectacle of sorts will not hurt. Externally Godfire: Rise of Prometheus, of course, beautiful. Outdo all the same first two parts of God of War (but in terms of video - and contend with a third).
Godfire-3
Again, the epic application difficult challenge. Monsters seem drawn with mandatory slant hypertrophy: the majority simply did not fit into the screen. Fight (and win!) With such monsters - a pleasure, especially because nothing supernatural it does not require: a rhythmically press the button.
Do Godfire: Rise of Prometheus many obvious problems, but they will cut your eyes, depending on what you want from the game. This is definitely not a hit at all times, not the best slashers even on phones and in any case not a competitor to the same God of War (which if released on iOS, bury our today's hero in all respects, well, except the graphics). But Godfire: Rise of Prometheus will give you your share of joy, if you correctly it will approach - as entertainment on some evenings, and maybe a week - the game is long. This spectacular, beautiful slashers, placed in one of the most expressive of all eras of humanity that corrupts only one fact - he is stupid.
By the way, about money: for Godfire: Rise of Prometheus asked the starting price, and then even further in the final two episodes, which are simply not ready.
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