How appropriate and permissible to copy others' ideas in the games? And if it is quite frank, blatant and undisguised? The answer to these questions in the studio know Freyr Games.
Their militant Star Warfare 2: Payback really reminds once more or less popular games about space and forced to take the rap alone for the lack of high-profile sci-fi blockbuster on iOS and Android. And let the authors of the matter too far Quote known works, a project of this does not become worse.
How to play?
There is a temptation to describe the extraordinary Star Warfare 2 by comparison with the console hits: here a piece of Halo, then auto parts from Gears of War, hence the ears stick out Mass Effect, and this patch guessed initials Destiny. In principle, so it is - Star Warfare 2 is tailored to the stranger schemes that, however, does not give the right to call it a composite, not solid product.
You start with the outfit of the protagonist. Clothing options for Space Marines are innumerable, and only weapons that can be put into his hands - full of, as much as the eyes diverge. The only problem - all this wealth will either have to knock out a long time, or buy for real money (and more uniform design is very similar to that carried Captain Shepard).
After ekipiruete soldier, you throw a rather large (by mobile standards) field is filled with every alien filth and affordable transport. Here you how to Halo, provide leeway, and top hang some primitive task. For example, include multiple generators, kill all, or hold out for the right amount of time. You can carry out the mission, as it pleases - all shot by collecting coins from the corpses, say, or spit on enemies and quickly deal with the problem. Sometimes, however, the framework still driven - when releasing boss. It's always a great, strong monster that is better to water in the fire of his comrades.
Here Star Warfare 2 already comes into the territory of Destiny - though probably unconsciously. You are going to futuristic gang in a few people, and then're going to do ... well, the same as in alone, but with the increased pace. Since some fatal difference between the characters is not provided, then the company does not add tactical delights. However, in the raid (attacks on aliens should be called just that classic MMO-term) nothing more is needed - got together as they started another huge boss destroy. If itching, you can try to start PvP. But, as often happens with shareware projects, wins not the one who shoots more accurately and faster uptake, and the one who often opened the purse. In this issue Star Warfare 2 as old as the world - without the money does not play too much. In PvP, sure.
How shooter Star Warfare 2 is not very strong, but it works in the right direction: the camera and ahem, total hypertrophied cruelty clearly taken from Gears of War. No, there's nobody here pokromsat chainsaw will not give, but everything else is in place - tight machine-gun fire, a lot of blood and enemies, look from under the shoulder of the protagonist and rolls desire to polish someone's face.
How it looks?
Star Warfare 2 clearly drew c eye on the same Halo or Mass Effect (and monsters guessed relatives of Dead Space), but do it wisely. As a result, the design came out pretty - a kind of space thriller in a vacuum, a collection of all the popular cliche, in some mysterious way integrated into an organic whole.
Why all this looks good, but not as a patchwork, hard to say. Maybe the cosmos and the truth can not be bad draw, and maybe the whole thing in a light cartoon flёre that artists have given the game.
Results of
From the sequel to Star Warfare turned entertaining compilation of other people's good ideas. Actually, this is not a problem - most importantly because it does not take as well as used. And used in the Star Warfare 2 all very accurate and appropriate - is interesting to shoot, go to the raids, to leave behind the ashes in the fields of PvP-battles and save resources for a new machine. But only - eventually get tired of it: a child Freyr Games no ultimate goal, which means that sooner or later, the game itself runs out.
Pluses:
- game convincingly places recalls senior companions came from the "big" platforms;
- good design - yes, taken from Mass Effect and Halo, but still good;
- dense and dynamic action.
Disadvantages:
- without monetary investments normally play hard;
- eventually tiring monotony.