Another five years ago, board games have been associated, in the best case, the archaic "monopoly", but in recent years the situation has changed dramatically. Some simple and addictive "Activiti" and Alias have become a common entertainment at a party, and the more serious "Arkham Horror" or StarCraft (yes, based on the very!) Began to gather around a large company and enthrall for hours. It is not surprising that with the advancement of technology is increasingly nastolok acquires virtual counterparts. With every passing month, their range is expanding, and now for our selection, we analyzed five mobile-desktop fun, which you should pay attention to if you decide to join this genre.
For those who want to learn more about each game, we have attached links to the forum. Coming in it, you will not only find a companion for multiplayer, but will spot a lot of useful information.
Catan
The Settlers of Catan (or "colonialists") appeared in 1995 and marked the beginning of a series of desktop strategies. On handheld devaysakh this project was also one of the first in the genre, but it has not lost its relevance to the present day.
At first glance Catan vaguely reminiscent of the famous "Civilization" Sid Meier's: you are waiting for the settlers, collected from the field hexes and resource management. Island of Catan consists of hexagons representing the five types of raw materials. They are labeled from 2 to 12 As usual, each participant starts his move with a throw of two dice. Fields marked with the sum of the separated results, bring resources to each, whose settlement is in the neighborhood. When the roll is 7 (this number is not on the map), it is the turn robber devastating reserves players. Due to the extracted materials so you can build new settlements, roads and cities, as well as purchase special cards that affect the game or the final counting points. Relevant resources in Catan is never enough, so in addition to collecting and building users can share them with each other every turn. Here it all depends on the ability to convince, persuade and bargain. The game ends when one of the participants gaining 10 victory points for built settlements, purchased cards and accumulated wealth.
Mobile Catan almost identical to its desktop grandparent, but in it there is a small story campaign, by any chance you have no one to play with. However, to compete with your friends for a tablet or on a network, of course, interesting.
Link to the forum .
Carcassonne
Another table "old-timers" and another economic strategy - Carcassonne. Like Catan, a native of Germany. Field in "Carcassonne" is also a composite, but the essence of this game lies in its construction. At the beginning of his turn, each participant takes one random square of the future world, and adds it to the already laid out so that the road coincided with roads, cities with cities and rivers with the rivers. It turns out a kind of puzzle.
In the second phase of the course laid out on the same square you can claim ownership of any of the objects placed there his hero.Needless to say, as a great temptation to grab all of them? But keep in mind: "People" is always small, and they returned to the hand, only if the subject is "completed" (ennobled road intersections, the castle is surrounded by walls, etc.). The greater the area of the "privatized" the area, the more points it brings, but the harder it is "close" - because there is no guarantee that you get exactly the right square.
In table "Carcassonne" there are so many varieties, and the mobile version is presented at the moment as much as six additions, modifications. You can play either against the computer opponents, or with friends. Competitions over the internet, alas, is not provided.
Link to the forum .
Small World 2
But enough about picking up the playing fields of the parts. In Small World 2 World unchangeable, and he, like the name implies, small and cramped. Here it is difficult to get along all the inhabitants, and the need to grab a piece of the biggest lies, as usual, on the shoulders of the player.
Understand the rules of Small World 2 a piece of paper - not an easy task, but the reality is much simpler. There is divided into segments of space, and there is a set of races and special abilities that each batch are combined randomly. On his turn, the player picks one of these random combinations, and then get your hands on a certain number of units. And with their help start the expansion of a small world. Each captured region brings a coin, and different abilities and properties of the races can influence it. For example, the orcs earn extra coins, if not seized an empty sector, and knocked him out of the previous owners. People get a bonus if promptly dug, and so on.Once the race has exhausted its potential, it can throw and take the next full force - the events in this world are developing rapidly sealed.
The game ends after the tenth stroke, and the winner is the one who scored the most points-coins. You can play alone or with friends, including the network. Mobile Small World looks and plays exactly the same as a desktop, so if you have mastered it, and with a cardboard version will have no problems.
Link to the forum .
Ticket to Ride
Abstracting from the capture of world domination, you should pay attention to the Ticket to Ride, dedicated to building a powerful transport empire. However, to lay the rails and secure the supply of coal will not have to - everything is much easier.
The essence of the game is reduced to the construction of routes between points A and B. To do this at your disposal we have 45 cabins and a few colored cards. Each turn, you can either build some segment of the railroad tracks, "pay" the required number of cards, or vice versa - to get them out of the deck. Field with a marked-up on it the future road uniform for all, but the route plans for each player on your own. Most fun begins at the intersection of interests - after all outstanding routes in the end bring a negative number of points.
The basic portable version of Ticket to Ride is proposed map of the United States, and can be purchased separately maps of Europe, Switzerland and Asia. Each of them brings into play a small change in the rules, so that will not be bored. As usual, the network and local modes - complete.
Link to the forum .
Agricola
The last project in our today's collection is the most logical would be to compare with the "Farm Frenzy". And if, after reading this, you have decided to quit reading, let me stop you. "Agricola", part-time - and the most difficult and the most versatile of these games today.
The main goal here - to build a prosperous economy. To do this, the players at the start, there are two employees who each turn are able to perform many different actions: collect resources, build process is already collected in the food, and even, ahem, breed. The choice of approach depends on your preference and necessity dictated by the end of the year (every four stroke) have in store for the two units of food for each farmer. Otherwise, go starving beggars that will negatively affect the final points.
You may ask, what in this complex? The bottom line is that the resources in the "Agricola" set and options - and even more. The main thing is to plan and think through each his decision a few steps forward. Add to that a variety of activities, buildings and improvements, which are also vital to build for running a successful economy. And then multiply that commercially available items are the same for all players. Someone had to take the tree to you? Alas, the new hut will not be able to build up to the next round. Opponent first erected a large furnace? Your other household members now and will have to huddle around a modest hearth. And the winter, according to tradition, is not far off.
To understand the table, "Agricola", to put it mildly, is not easy. But its analogue mobile is equipped with a long and detailed training regime, after passing which you can with a clear conscience to call friends for agricultural battle or seek a worthy competitor in the online.
Link to the forum .
And it is - only a small portion of the available on hendheldah board games. Beyond the material remained fantasy Lords of Waterdeep, apocalyptic Pandemia, detective Scotland Yard ... And as card games so much that they are quite worthy of a separate collection. Surely you, dear readers, already have their favorite mobile board games. Share them in the comments, and we are, by tradition, we write based on your suggestions and opinions separate article.