"BioShock ported to mobile devices" - had to get the news in the rotation, as in the audience was a terrible hullabaloo. "Well, finally, smartphones and tablets have grown to consoles!" - Thought alone. Others only be touched naive reactions and understand in advance that the idea is not worth the candle. Fans were aware of: the idea of transfer of BioShock for portable devices is as utopian as it is objectivist ideology Andrew Ryan - the founder of the underwater kingdom Repchur. However, in the 2K Games yet decided on this, frankly, reckless and extravagant step. On the results of adventure - in our review.
How to play?
Before evaluate mobile release, it should be recalled BioShock for PC, PlayStation 3 and Xbox 360. brainchild of Ken Levine (one of the key creators of System Shock 2 and the original Thief) - this is primarily a shooter "old school" in the first person. This where the character controlled by the whole arsenal of arms, and health is restored only in the use of medicines and grazing.
The second - a finely built thriller, in which there was a place like "Buuu-points" and Hitchcockian suspense vsamdelishnye. And, of course, in the third - an interactive copyright message, argues with the work of the American writer of Russian origin Ayn Rand. If you have not read "Atlas Shrugged" and "Source" - is strongly suggested. Moreover, it is desirable - before or during the passage of the subject of our review.
So, pocket BioShock - is, on the one hand, the same action, and that seven years ago. With a history of asylum for a select elite, where doctors, artists and architects are not limited to the norms of morality and ethics. With mozgovynosnym plot turn, changes the perception of drama in games. And, of course, a reference gameplay, full of subtleties and nuances.
On the other hand, porting obviously did not go smoothly and quietly. Take, for example, the basic mechanics. The same one where you zip over the interconnected maze-levels, to destroy the mutated inhabitants of the city, utopia and by hook or by crook, make your way to the new location. Where in the "senior" platforms everything was perfectly balanced, on the iPad and iPhone are having quite the expected difficulties.
The bottom line is that the developers have moved the project "as is" - without relevant modifications and correct adaptation for touch screens and related restrictions. For example, the management cost prosaically, hanging it on a virtual joystick without the possibility of even the slightest adjustment. Given the facilities here (quite bouncy) dynamics, mentally prepare for aching with fatigue palm and fingers. The number of enemies is also almost unchanged compared with the one for consoles. And if the gamepad their genocide was a joy, then the touch screen the same occupation turned into a sheer torture.
The main content is, fortunately, was not injured. In the arsenal of the hero survived all the weapons, upgrades and a set of so-called "plasmids" This special active skills - like shooting electricity and fire, - used in battle and directly connected with the local mysteries. Like, here's a block of ice, it is necessary to melt. Saturate or broken in the trash energy switch to open the door to the next chapter. And these skills are in abundance.
How it looks?
Usually, if we pay attention to visual performance, most minor. But not this time. BioShock is famous for its picture is not only due to technical innovations. This is a rare game in which the synergy of art and design has allowed the engine literally revive a controversial and unusual Repchur. With its crazed inhabitants and omnipresent holes in the hull underwater station.
Final diagnosis is disappointing. Have to state from the former greatness of the city-utopia were only a trace. Neither you the luxury of dynamic lighting or advanced shaders, no soft shadows, none at all-Th-th. And, as you know, has suffered from not only our inner esthete much atmosphere and immersion in the events. Suffice it to recall the most tense scene of entry - the one where the insane mutilated woman desperately crying over a stroller with a revolver. If extremely short - portable release missing its shadow ...! And this is - a key element of the verbal narrative, without which an event is meaningless. Then do not have any shadows that are vital to inflame any decent horror.
And that's not all. Forget about full gloss rooms and halls of the divine in his kitsch Art Deco style, a trickling krovische everywhere, and even banal high-resolution textures forget. Them here, as they say readers "did not deliver" And, despite all the simplifications on the fourth revision of the editorial iPad game managed to slow down every now and then, underestimating the frame rate to unacceptable values.
Results of
Pocket version of BioShock does not pull even on pale shadows of the original edition. It is devoid of almost all of its advantages and the main elements on which a dive into the gameplay and authentic atmosphere. Imagine that you are watching "Avatar" by James Cameron on the way home from work on the budget Nokia format 3GP. Here is the same story.
In good, publisher 2K Games should leave the creation of Mr. Levin alone and ported to tablets and smartphones, for example, XCOM: Enemy Within - full-bodied addition to lauding Enemy Unknown. Or worthy to still a strategic spin-off of BioShock, which was dreaming at the time of flowering of Ken PS Vita. But - as happened, it happened. Undoubtedly, even in such a castrated BioShock interesting steeper and most beautiful projects for iOS, Android and Windows Phone. But that does not make it better. Therefore, dear readers, play a minute in the version for home platforms. Would you kindly?
Pluses:
- «Same» BioShock - now on handheld devices;
- original gameplay with the use of firearms and special abilities;
- still reference and unprecedented history;
- worthy, by mobile standards, graphics;
- the ability to save anywhere, anytime;
- any donation.
Disadvantages:
- openly broken, due to the limitations of touch screens, gameplay;
- inconvenient, uncomfortable and Non-configurable control;
- unbalanced difficulty, especially in the later stages;
- completely killed the grim atmosphere of Utopia;
- No vital dynamic lighting and shadows;
- poor optimization under netopovye device;
- the absence of even the text localization.